Esports live production on-site, remote, and cloud
The Netgen production team handles the full broadcast: direction, camera work, on-air graphics, audio, and delivery. Output goes to Twitch, a dedicated streaming environment, or any platform the event requires.
Remote ≠ Cloud. Remote: capture gear on-site, production run from the Netgen studio. Cloud: no physical production unit, feeds come in over the internet, everything processed in software. Cameras can be on-site in both cases. What changes is where the control room sits.
Full broadcast, one crew.
Direction
Live switching, show calling, sequence timing
Camera work
Camera operators, player cams, crowd, stage. Multi-cam setup.
On-air graphics
Overlays, score and sponsor banners, transitions, replays
Audio & delivery
Control room mixing, comms, encoding, final stream push
Live production for federations, sports clubs, brands, and event agencies across Europe.
One team. Three ways to deliver your broadcast.
The right format depends on your project. No extra charge for remote , no local infrastructure needed for cloud.
On-Site Production
Crew at the venue · Full event durationThe Netgen team is physically present at the venue for the entire event. They handle everything on the ground: camera operators, direction, on-air graphics, audio mixing, commentary setup, and stream delivery. We work primarily across Europe. International on request.
Events with a live audience. Venues with no broadcast infrastructure. Major productions where the broadcast needs to react to what's happening in the room.
Remote Production
Hardware at venue · Crew at studioRemote production connects the Netgen team to equipment at the venue without the full crew travelling. A local setup handles camera capture and signal transport. From the studio, the team runs direction, on-air graphics, audio mixing, and stream delivery. Production quality matches on-site.
Recurring broadcasts with existing on-site gear. Events where travel costs eat into the budget. Clients who want full production quality without moving the entire crew.
Cloud Production
Software-defined · No on-site installNo physical setup required at the venue. Camera feeds, game capture, and commentary come in from internet-connected sources. Everything is processed and delivered from the cloud production environment. Global reach, nothing to install on your end.
Online tournaments. Events spread across multiple venues at once. Any broadcast without a physical production unit.
What has the Netgen production team delivered?
What if your scores showed up on screen automatically?
Without a link between tournament data and the control room, someone calls scores to the director live. With the Netgen white-label platform, production and platform connect through the production API. Match states, scores, and standings flow into broadcast graphics with no human input. A misspelled name, a wrong score, a lagging bracket — at 25,000 viewers, people notice. Standings update as matches finish zero manual entry.
For clients using both services, the connection is built into the platform deployment. No separate project, no extra cost.
What's the budget for an esports live production?
Every production is quoted custom, per project.. Format, duration, location, crew, and technical requirements set the price. On-site productions in Europe include travel, crew, and equipment. Remote and cloud productions are priced on source feed count, broadcast duration, and delivery setup. The price follows your needs, not the other way round.
A 15-minute call is enough to scope the project. Quote within 48 hours.
If the white-label platform is on your radar too, both services are scoped in a single call.
What we need for your quote
Production FAQ
Six answers to the questions we get on every scoping call.
One team, any event.
One point of contact from brief to broadcast. The team you meet upfront is the team in the control room on event day. Tell us the format, the dates, and the scale. Free quote, no obligation, within 48 hours. If your tournaments run on Netgen, integration is included in the platform deployment.


